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TrackBack Spam: Abuse and Prevention Contemporary blogs receive comments and TrackBacks, which result in cross-references between blogs. We conducted a longitudinal study of TrackBack spam, collecting and analyzing almost 10 million samples...

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XCS: cross channel scripting and its impact on web... We study the security of embedded web servers used in consumer electronic devices, such as security cameras and photo frames, and for IT infrastructure, such as wireless access points and lights-out management...

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Embedded Management Interfaces: Emerging Massive Insecurity Over the last few years, the number of devices that embed user-friendly management interfaces accessible from the network has drastically increased. These interfaces can be found on almost every kind of...

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Decaptcha: Breaking 75% of eBay Audio CAPTCHAs. CAPTCHA tests aim at preventing attackers from performing automatic registration. In this paper we show that our prototype Decaptcha is able to successfully break 75% of eBay audio captchas. We compare...

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Extending Anticipation Games with Location, Penalty... Over the last few years, attack graphs have became a well recognized tool to analyze and model complex network attack. The most advanced evolution of attack graphs, called anticipation games, is based...

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Extending Anticipation Games with Location, Penalty and Timeline

Posted on : 11-10-2008 | By : Elie Bursztein | In : Article, Publications

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Over the last few years, attack graphs have became a well recognized tool to analyze and model complex network attack. The most advanced evolution of attack graphs, called anticipation games, is based on game theory. However even if anticipation games allow to model time, collateral effects and player interactions with the network, there is still key aspects of the network security that cannot be modeled in this framework. Theses aspects are network cooperation to fight unknown attack, the cost of attack based on its duration and the introduction of new attack over the time. In this paper we address these needs, by introducing a three-fold extension to anticipation games. We prove that this extension does not change the complexity of the framework. We illustrate the usefulness of this extension by presenting how it can be used to find a defense strategy against 0 days that use an honey net. Finally, we have implemented this extension into a prototype, to show that it can be used to analyze large networks security.

Presented at FAST’08, Malaga, Spain

Full paper (PDF)

NetQi: A Model checker for Anticipation Game

Posted on : 17-08-2008 | By : Elie Bursztein | In : Article, Publications

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NetQi is a freely available model-checker designed to analyze network incidents such as intrusion. This tool is an implementation of the anticipation game framework, a variant of timed game tailored for network analysis.
The main purpose of NetQi is to find, given a network initial state and a set of rules, the best strategy that fulfills player objectives by model-checking the anticipation game and comparing the outcome of each play that fulfills strategy constraints. For instance, it can be used to find the best patching strategy.
NetQi has been successfully used to analyze service failure due to hardware, network intrusion, worms and multiple-site intrusion defense cooperation.

Presented at ATVA 2008 (Automated Technology for Verification and Analysis) Seoul, Korea

Full article (PDF)

Slides (PDF)

A Logical Framework for Evaluating Network Resilience Against Faults and Attacks

Posted on : 29-10-2007 | By : Elie Bursztein | In : Article, Publications

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Accepted paper at ASIAN 2007 at Carnegie Mellon University in Qatar.

Abstract

We present a logic-based framework to evaluate the resilience of computer networks in the face of incidents, i.e., attacks from malicious intruders as well as random faults. Our model uses a two-layered presentation of dependencies between files and services, and of timed games to represent not just incidents, but also the dynamic responses from administrators and their respective delays. We demonstrate that a variant TATL$\Diamond$ of timed alternating-time temporal logic is a convenient language to express several desirable properties of networks, including several forms of survivability. We illustrate this on a simple redundant Web service architecture, and show that checking such timed games against the so-called TATL$\Diamond$ variant of the timed alternating time temporal logic TATL is EXPTIME-complete.

Files

Incident Logic author version (PDF)